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It has everything you could want from a Trap Card: It allows you to reactivate a destroyed copy of Pacifis, it protects your face-up Spells and Traps and it can remove any Monster your opponent controls without targeting. This, in my opinion, is the best card in the deck aside from the Field Spell. The final puzzle piece to this archetype is the unsearchable Sea Stealth Attack. This card can also be activated from your hand if you control "Umi." Conveniently, the name of Pacifis, the Phantasm City is always treated as Umi!
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They are nothing to scoff at! Phantasm Spiral Battle destroys any one card your opponent controls and can be activated from your hand if you control "Umi." Phantasm Spiral Power lets you reduce the ATK/DEF of an Effect Monster your opponent controls by 1000 and negate its effects, both until end of turn. Now let's look at the different cards you can search for. Then it will check to see if you have any tokens on the Field, and since you don't, it creates a new token! Another quirk of the effect is that even effects that have been negated trigger this effect, since it cares about activations, not resolutions. This means that if your opponent removes your token using, say, Raigeki, Pacifis will activate in a new Chain.
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Due to it being a field spell, Pacifis, the Phantasm City will always activate in a new Chain Link. Its activation condition is incredibly generic and powerful: it activates whenever you don't control any token. The second effect allows you to easily trigger the effect in your opponent's turn. The first effect lets you search your deck for a "Phantasm Spiral" card and add it to your hand when you summon a normal monster once per turn. When it comes to grindy, long games, this deck grinds like no other.įor those unfamiliar with the deck, the Field Spell has two incredibly powerful effects that tie the archetype together. The game plan of the archetype is to slow down the game to a halt where trading your cards for your opponent's cards one for one backed with the inherent recursion of Pacifis, the Phantasm City leads to victory.
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The big dragon itself is rarely played nowadays, but the Spells and Traps are so strong that they work even without it. Phantasm Spiral is an archetype originally based around the Normal Monster Phantasm Spiral Dragon and accompanying Spell and Trap Cards. When this same person said he wanted to sell the deck, I immediately jumped on the chance and got my hands on what would come to be one of my favorite decks to play. I always left those games feeling like I played an entire tournament's worth of matches. Week after week, I'd be matched against that opponent and the matches were always incredibly interesting and very technically challenging. I had just finished building my first real deck and was facing an opponent who set three cards, activated Pacifis, the Phantasm City and Normal Summoned … a Normal Monster? I had never seen the deck before so I was admittedly confused, but my swift demise quickly established respect for the strategy. I still vividly remember the first time I played against Phantasm Spiral. The last time I played the deck, I had multiple copies of Terraforming and Card of Demise on my side, but today we'll look at a recent top list that shows it can well work without them. No matter how hard you hit it, it somehow always bounces back. Phantasm Spiral is an archetype that never seems to leave the scene.
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